
Sorry for my english, is not my main language. You can expect during the week (+ 5-7 days approve package Asset Store). I will take this idea as the next update. It is possible that I will add a new test scene with this type of the AI, it will be interesting. Ībout a changing opponent: yes, it is quite possible - the AI neutral, that shall fight against someone who decides to grab one of his objects (as an example 'change side' condition). Perhaps it will be implemented as a major update, or another Asset, in this case, I will give free access to this Asset. And if you too are interested, I will return to this. I still keep in my mind the idea of navigation. Yes, I understand the desire to see this functionality in the Asset, but it will complicate the understanding of the template itself and potential scalability. It allows you easily parse Asset and bring it to any necessary campaign setting (instead of castles and units introduce planets and ships (Galcon), military bases and other units add any functionality and behavior of units to large objects, areas, each other).
Galcon game code#
Also code has mark of colliding 2 units: you can handle/collide it and make a 'local battle', or let them passing through each other). The global Smart Irrigation Controllers market was valued at USD 443.3 million in 2022 and is anticipated to reach USD 1086.5 million by 2029, witnessing a CAGR of 13.5 Percent during the forecast. In the code, for example, have the appropriate point(marks) in unit and castle collidings, when castle != unit target. But the decision was made to move away from a particular design (Asset represents just drag & drop system selection and interaction template, without reference to any content or campaign setting. I had some thoughts about it at the stage of development Asset: the design level might include rivers, bridges, roads, and, accordingly, units would use the navigation.
Galcon game update#
Waiting impatient to update because I really like the idea of the levels that will be generated automatically.

I do not know is simply an idea that occurred to me. So pudiesen exist an enemy and someone who can ally themselves or enemiustarse depending on the conditions. One thing that if I would like to propose for future updates, is the idea of whether could there be an AI that was both the Player and the Enemy as possible enemy. Is just an idea that I think interesting the compatibility with an asset like that. Also you can create so even any small interaction between them by the road. Using a navigation system for the troops so not is overlapping them ones with the others. Perhaps it can be an idea for future updates. I am just using the PolyNav asset to try to create features of navigation and works nice. Good Asset! I am ending another project and until the weekend not I could dedicate him a little of time.
