
If anything nice can be said about the GBA version of Arthur and the Invisibles, it's that the game tries to present a good amount of variety in the types of missions you'll go on. Also, for the most part the game is a one-dimensional side-scroller, so there isn't much in the way of exploring, and puzzles are painfully straightforward.
#ARTHUR AND THE INVISIBLES PS2 HOW TO#
In fact, nothing here is even remotely challenging or interesting, as most enemies die in one hit and the ones that don't tend to seize up in indecision, trying to figure how to counter the devastating tactic of jumping over them and attacking from behind. All told, the 20 missions can be burned through in two to three hours.Īs you jump from one scenario to the next, Betameche, being the irritating troll doll that he is, will explain to you each and every time how to jump, move, attack, and so on-not that any of the controls ever change.

#ARTHUR AND THE INVISIBLES PS2 MOVIE#
It's a bit like watching the movie in fast-forward, hitting the play button occasionally just to see where you're at. Instead of playing out the entire adventure like in the PS2 and PC versions, or going in a completely opposite direction like the DS version, the game starts out by giving you some text that is supposed to provide a little context for your adventuring, and you're then launched into a series of short, disjointed, and extremely easy missions divvied up into three chapters that essentially follow the phases of the film-survive the initial henchmen attack on the Minimoy village, travel through your backyard to Necropolis, wreck Necropolis and flee in a toy car. The GBA version of Arthur gives you even less of a plot outline than the Nintendo DS version of the game, which is actually kind of impressive considering how little of a movie tie-in was to be found in that version. This rhythm-game sequence could have been neat.if it actually had rhythm. This questionably coherent take on the movie equates to an abbreviated, chopped-up version of the not-so-shabby PlayStation 2 and PC versions, and its looping level designs and utter lack of challenge prevent it from being anywhere close to an enjoyable game in its own right. And sure enough, along comes the Game Boy Advance version to set things right in the universe.

With the PlayStation 2, PC, and Nintendo DS versions of the Arthur and the Invisibles video game tie-in defying the odds by not being half bad, it was only a matter of time before the other shoe dropped.
